Arcane Ascension: Tactics is a turn-based hex strategy game for Android, iOS, and the web. It is free, it needs no account to play, and every match runs offline.
Arcane Ascension: Tactics — listed under that name on both stores, and usually shortened to Arcane Ascension — is a territory-control strategy game played on a hex map. You pick one of five wizard factions, summon wizards, and take hexes; every hex you hold produces mana each turn and every wizard you keep costs upkeep, so the whole game is the tension between expanding and being able to afford what you have expanded into. Wizards ascend through four tiers, a 33-spell spellbook is drafted before each match, and there are three victory conditions — conquest, holding a crowned citadel hex, and surviving an escalating horde.
Beyond single matches there is a 120-level campaign across five ranks, a Daily Challenge that deals every player the same seeded map, local pass-and-play for up to four people, an optional anonymous online multiplayer mode, and a sandbox whose scenarios export as short text codes that work on every platform.
Arcane Ascension: Tactics is published by ismurray LLC, an independent software and game studio based in Raleigh, North Carolina, and registered there in 2026. The studio publishes its own games and takes on software development and consulting engagements for other teams; its business site is ismurray.com. This game is the studio's first published title.
Everything the game needs — design, engineering, store listings, and player support — is handled in-house, which is why support replies come from people who worked on the build you are asking about.
Arcane Ascension is written in Dart on Flutter, with the Flame game engine driving the hex board, and ships from one codebase to Android, iOS, and the browser. The game's rules engine is deterministic: an online match is replayed from its turn log rather than synchronised state, which is why the same match can be handed between a phone and a browser tab and still agree on what happened. Faction art, spell effects, and the map are drawn in code rather than imported as sprite sheets.
The game is free on every platform and there is no paid version, no subscription, and nothing to buy that affects play. On Android and iOS a player may choose to watch a rewarded video ad; nothing is shown unless they ask for it, and the web version serves no ads at all. There is no pay-to-win, because there is no pay.