Six playable factions: the balanced Arcanum, the
fiery Emberkin Legion, the stalwart Stoneroot Wardens, the
scheming Veilborn Court, the fungal druids of the Sporewald
Circle, who farm the blight itself, and the armored clerics of
the Radiant Synod, who cleanse whatever they conquer. Each
brings its own innate spells and its own citadel on the map.
Four tiers of power. Higher tiers win battles but cost far more
to keep — timing your ascensions is the heart of the game.
Freeze an enemy, shield an ally, raise a stone wall, chain
lightning through their ranks, seed a rival kingdom with
creeping fungus, or seize control of an enemy wizard. Draft
your loadout before each match.
Skirmish: eliminate every rival. King of the Citadel: hold
the crowned hex. Survival: outlast an escalating horde.
A 120-level campaign across five ranks — escalating rivals,
fog of war, asymmetric starts, and maps already overgrown
with fungus.
The Daily Challenge deals everyone the same seeded map each
day, rotating game modes through the week. Build your streak
to earn milestone rewards.
Local pass-and-play for up to six players, spectator mode,
fog of war, and a full sandbox: build scenarios and share them
as text codes that work on every platform.